the-10-greatest-video-games-of-all-time-ranked

In recent decades, video games have grown rapidly. Video games continue to adapt and evolve, from single-player adventures to open worlds to live-service games.

It’s hard to come up with a list of the 10 best games of all time. There are so many great ones. Because of this, you should think of this list as more subjective than objective. So, here are (in no particular order) what we think are the top 10 video games of all time.

Halo: Combat Evolved

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The game Halo: Combat Evolved was very advanced for its time.

Without Halo: Combat Evolved, the FPS genre wouldn’t the same. Even though you could say the same thing about Doom from 1993. Halo: Combat Evolved feels like a better package as a whole.

On consoles, Halo: Combat Evolved changed the game for all the right reasons. Halo: Combat Evolved was a game that was way ahead of its time. From the unique, exciting art style that made Bungie so popular in the first place to Martin O’Donnell’s ancient, epic. And powerful orchestral score that brought the sci-fi world to life. From the accurate console control mapping to the sophisticated AI adversaries.

Halo’s LAN-based multiplayer mode was just the beginning of what would become an iconic moment in video game pop culture. Halo 3’s release in 2007 was the pinnacle of this moment. It’s not surprising that most AAA FPS games are still based on Halo: Combat Evolved, and it wouldn’t surprising if that kept happening for a long time to come.

Grand Theft Auto 5

grand theft auto 5
Grand Theft Auto 5 could called the “face of modern video games,” and that would a good thing.

In 2001, Grand Theft Auto 3 made a huge improvement to the open world genre. Grand Theft Auto 4 became one of the most detailed and story-driven open world games in 2008.

Two of the best video games ever developed are on this list. However, Grand Theft Auto 5, which came out in 2013, 2014, 2015, and 2022, the best Grand Theft Auto game because it’s great in almost every way, unlike the other GTA games.

In 2013, Grand Theft Auto 5 was the entertainment product that sold the most copies the fastest. In 2022, it still sells very well. Grand Theft Auto 5 could called the “face of modern video games” at this point, and that’s a good thing.

The Elder Scrolls V Skyrim

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Skyrim is still one of the best open world games because it makes you feel like you’re on an adventure and has a lot of different ways to play.

Skyrim isn’t the most creative Elder Scrolls game. That honor might go to Morrowind, which came out in 2002. But it’s the most ambitious and easy-to-play Elder Scrolls game ever made.

Skyrim takes the best parts of the previous Elder Scrolls games and makes them easier for new players to understand. It also puts these parts into a very flexible framework that lets players play the game they want to play.

Skyrim all about giving players freedom, which why so many people want to explore its cold provinces. Skyrim tries to do something that only a few other open-world games have ever done: make you feel like you’re on an adventure in a big, beautiful world.

Metal Gear Solid video games

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Metal Gear Solid was the first game to have gameplay elements that are now considered to the foundation of the stealth genre.

It’s hard to make a list of the top 10 video games without mentioning one of Hideo Kojima’s artsy, intensely creative, genre-defining blockbuster games that make all the right references to famous movies, songs, and other works of fiction.

Almost all of Kojima’s games fit the above description, but Metal Gear Solid from 1998 might the one that deserves the most praise and attention. This creative neo-thriller took Metal Gear from 1987 and turned it into a 3D game. It also added gameplay elements that became the foundation of the stealth genre.

Most AAA open world games now have stealth as an option, and it’s hard to imagine that being the case without Kojima’s work.

Modern AAA games often have Ludonarrative Dissonance, when gameplay and story elements clash. Kojima’s games have always featured a peculiar balance between plot and gameplay.

Life is Strange

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Life is Strange shows that video games are meant to be more than just fun to play.

As an interactive medium, video games can make people feel things they have never felt before. Even though each of these experiences is different, they all give us these hard-to-explain feelings. This is one reason why we like video games better than other ways to express ourselves.

When you think of point-and-click adventure games with branching stories, you might first think of Telltale’s The Walking Dead series. Life is Strange by Square Enix is similar to The Walking Dead, but more open.

Life is Strange is a superb video game with a complex plot about ordinary life. It’s also bashful, introverted, introspective, and nerdy, full of quiet, meaningful moments that let players relax and appreciate teen life.

Life is Strange takes representation very seriously, and it has become a standard for this franchise. Its creators to show complex themes and LGBT characters in a way that is true to life. This is how most of its audience has grown up.

Life is Strange is easy to suggest to non-gamers, which helps its community develop. Life is Strange and similar games prove that video games should be experienced, not merely played.

The Fortnite video games

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Epic Games’ clever and insightful ideas have made Fortnite the most popular thing in the world.

Even though the first reviews weren’t all that great, Fortnite has become very popular over the last five years. In a lot of ways, Fortnite almost the perfect live-service game. It has a constantly changing, dynamic game world that gives players new things to do and new ways to play all the time. It’s something that a lot of live-service games want to, but not many have been able to do it or even come close.

Fortnite’s many collaborations with the biggest names in pop culture have made it what could called the “epicenter of pop culture.” When you think about it, this seems like a very smart move on the part of the Epic Games team, and it was definitely based on a creative and wise vision.

The Legend of Zelda: Breath of the Wild

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The design philosophy of The Legend of Zelda: Breath of the Wild brought the open world genre back to life and showed both game developers and players how many different ways a modern open world game can played.

Open world games really took off during the eighth generation of consoles, when new technologies made it possible for developers to make worlds that were bigger and had more going on. Even though each open world game had something different to offer and was aimed at a different group of players, most of them followed a similar design philosophy, which led to a number of open worlds that felt structurally similar.

The Legend of Zelda: Breath of the Wild, which came out in 2017, broke away from that tired open world design and gave players a world where they were in charge. In many ways, Breath of the Wild’s design philosophy gave the open world genre a new lease on life and showed both game developers and players how many different ways an open world game can played today.

Resident Evil 4

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Resident Evil 4 is Capcom’s masterpiece. It a mix of horror and action that was done very well.

What would AAA survival horror games look like without Resident Evil 4? In 2005, Game director Shinji Mikami and his team at Capcom made their masterpiece, which was a mix of horror and action. This gave survival horror fans what they wanted by keeping them on the edge of their seats almost all the time. It gave action fans what they wanted by having enough over-the-top bombastic cinematic and gameplay moments.

Resident Evil 4 is still a big part of how modern AAA horror-action games are made. In fact, Resident Evil Village, which was made by Capcom, was based on its DNA and benefited a lot from it. RE Village was also the Resident Evil game that sold the most copies the fastest.

Resident Evil 4 has not only influenced future Resident Evil games, but it has also influenced some of the most famous survival horror franchises, like EA’s Dead Space and Mikami’s own The Evil Within. Both of these games have made horror great again, and they are both based on Resident Evil 4.

The Last of Us

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The Last of Us is one of the most beautiful, brutal, and heartbreaking games ever made. It should be known for more than just being a game.

Every time a new console generation comes out, there are a lot of post-apocalyptic games. This is because the fall of humanity after an apocalypse and its struggle to rise again. And stay alive make for an interesting setting.

The Last of Us also set in a pessimistic post-apocalyptic world. But instead of focusing on the redemption of society as a whole. It follows the redemption journey of two characters who are thrown together by chance.

Everything about The Last of Us works together to make it one of the most beautiful, brutal. And heart-wrenching video game experiences. It deserves to known outside of the gaming world.

Bloodborne video games

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Bloodborne is the most stylish, confident, and scary child of FromSoftware, and it easily stands out from its siblings.

With Elden Ring’s success, FromSoftware games are no longer niche. Elden Ring clearly the most ambitious and expansive game from FromSoftware so far. And it deserves all the praise it’s getting, even though it doesn’t have the mysterious charm of Bloodborne.

Bloodborne isn’t perfect, especially when it comes to some of the game’s UI design and gameplay. Bloodborne has a lot of the same problems that other word games such as Wordle Unlimited or Octordle had, like frame rates that change and long load times. But where Bloodborne does well, it does so well that it’s easy to look past its many problems.

Bloodborne the most stylish, confident, and scary game that FromSoftware has ever made. It easily stands out from its siblings. Bloodborne FromSoftware’s flawed masterpiece that will stay in the minds of those who play it for a long time. It has a unique gothic style, a hauntingly beautiful score. It has aggressive and quick combat, a disturbing story, and horrifying enemy designs.

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